| Name |
Weight |
Value(gp) |
Worn |
Magic |
Category |
Description |
| Aklys, Thrown |
3.5 |
2 |
On Hand |
n |
Weapon |
(Base dmg d6/1-3) The aklys is a weighted, shortish club with a stout thong attached to the butt. While it can be used as a hand-held striking weapon, its principal employment is as a missile. Once hurled, the aklys may be retrieved by its thong. Of the hits scored with this weapon, 5% will be of the sort which entangle the target individual. If the target is man-sized or smaller, it will be dismounted or jerked to its knees or side (if not bipedal), at the wielder’s option. Conversely, if the target is larger than man-sized, its actions might well jerk the aklys thrower prone. The weapon is tied to the wielder by a thong or cord of about 10 feet in length. When a hit is scored, a subsequent roll of 20 indicates entanglement. This condition persists until a round can be spent disentangling the aklys and thong, the thong is broken, the thong is severed (which requires 2 points of cutting damage), or the wielder somehow manages to divest himself or herself of the fastened line. Since the thong is usually secured to the wrist or gauntlet, such action can prove to be difficult. |
| Dagger, Silver Thrown |
1 |
30 |
On Hand |
n |
Weapon |
(Base dmg d4/1-3) |
| Dagger, Thrown |
1 |
2 |
On Hand |
n |
Weapon |
(Base dmg d4/1-3) |
| Hammer, Thrown |
5 |
1 |
On Hand |
n |
Weapon |
(Base dmg d4+1/d4) |
| Hand Axe, Thrown |
5 |
1 |
On Hand |
n |
Weapon |
(Base dmg d6/d4) |
| Harpoon, Thrown |
5 |
5 |
On Hand |
n |
Weapon |
(Base dmg 2d4/2d6) This weapon is a form of throwing spear with the head socket detachable in most cases. The head is fastened to a line so as to secure the target creature to the wielder or some object, provided the weapon strikes home. Against most targets, a hit from the harpoon indicates that the barbed head is buried or snagged. (See aklys above for details of this entangling effect, unless the harpoon line is secured to some stout object.) Naturally, the line attached to the harpoon must be of sufficient length to allow hurling to the range needed. Furthermore, this line must be able to run freely when the weapon is hurled (and possibly subsequently moved away with at great rapidity). In general, the following guidelines can be used when dealing with harpoon hits: If the target creature has an intelligence of not less than 2, and likewise has some means of effectuating dislodgement of the weapon head or severance of the line, a saving throw versus poison is allowed. Success indicates the victim has freed itself. Failure indicates continued attachment, 1 point additional damage, and the possibility that the victim will be dragged 1˝ closer to the harpooner if the wielder so desires and the victim is of a size, weight, and strength which enables the harpooner to do so (cf. kuo-toa in the FIEND FOLIO Tome). |
| Knife, Thrown |
0.6 |
1 |
On Hand |
n |
Weapon |
(Base dmg 1-3/1-2) |
| Sling (uses Bullets) |
0 |
0.75 |
On Hand |
n |
Weapon |
(Base dmg d4+1/d6+1)/ bullet |
| Sling (uses Stones) |
0 |
0 |
On Hand |
n |
Weapon |
(Base dmg d4/d4)/ stone |
| Spear, Thrown |
5 |
1 |
On Hand |
n |
Weapon |
(Base dmg d6/d8) - Dbl dmg if set against a charge. |
| Staff Sling (uses Bullets) |
5 |
2 |
On Hand |
n |
Weapon |
(Base dmg 2d4/3-9)/ bullet - A staff sling is simply a pole of four or more feet in length with a pocketed thong of some sort fixed to its top end. The missile to be slung is placed in the widest portion of the thong, the free end grasped, and the staff swung forcefully, either sideways on an ascending curve or from the rear to overhead. At the proper time the free end of the thong is released, and the momentum of the swing carries the missile to its target. Note that the staff sling is much the same as a miniature siege machine. Its principal use is the hurling of small, relatively heavy missiles over some intervening obstacle, such as a wall. It is slower to use and less accurate than a normal sling, but it throws heavier missiles on a high trajectory. It does not have the range of a normal sling. It is so difficult to hit targets near to the slinger that for all practical purposes, the staff sling always operates at medium or long range only. If combustibles or like materials are slung with it, the Grenade-like Missile Table in the Dungeon Masters Guide should be used to determine results. |
| Staff Sling (uses Stones) |
5 |
2 |
On Hand |
n |
Weapon |
(Base dmg 1d8/2d4)/ stone - A staff sling is simply a pole of four or more feet in length with a pocketed thong of some sort fixed to its top end. The missile to be slung is placed in the widest portion of the thong, the free end grasped, and the staff swung forcefully, either sideways on an ascending curve or from the rear to overhead. At the proper time the free end of the thong is released, and the momentum of the swing carries the missile to its target. Note that the staff sling is much the same as a miniature siege machine. Its principal use is the hurling of small, relatively heavy missiles over some intervening obstacle, such as a wall. It is slower to use and less accurate than a normal sling, but it throws heavier missiles on a high trajectory. It does not have the range of a normal sling. It is so difficult to hit targets near to the slinger that for all practical purposes, the staff sling always operates at medium or long range only. If combustibles or like materials are slung with it, the Grenade-like Missile Table in the Dungeon Masters Guide should be used to determine results. |
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