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Character Race Table III:
Ability Score Minimums & Maximums (PHB pg. 15)
Race STR INT WIS DEX CON CHR
Mn Mx Mn Mx Mn Mx Mn Mx Mn Mx Mn Mx
Human 3 [M]100/[F]50 3 18 3 18 3 18 3 18 3 18
Dwarf (Hill) 8 [M]99/[F]17 3 18 3 18 3 17 11 19 4 16
Dwarf (Mountain) 8 [M]99/[F]17 3 18 3 18 3 17 11 19 4 16
Dwarf (Duergar) 8 [M]99/[F]17 3 18 3 18 3 17 11 19 4 16
Elf (High) 3 [M]75/[F]16 8 18 3 18 6 19 7 17 8 18
Elf (Gray) 3 [M]75/[F]16 7 18 3 18 6 19 7 17 8 18
Elf (Wood) 2 [M]75/[F]16 9 18 3 18 6 19 7 17 8 18
Elf (Valley) 3 [M]75/[F]16 7 18 3 18 6 19 7 17 8 18
Elf (Wild) 1 [M]75/[F]16 8 18 3 18 6 19 7 17 8 18
Elf (Drow) 3 [M]75/[F]16 8 18 3 18 6 19 7 17 8 18
Gnome (Rock) 6 [M]50/[F]15 7 18 3 18 3 18 8 18 3 18
Gnome (Svirfneblin) 6 [M]50/[F]15 7 18 3 18 3 18 8 18 3 18
Half-Elf 3 [M]90/[F]17 4 18 3 18 6 18 6 18 3 18
Halfling (Mixed) 7 [M]17/[F]14 6 18 3 17 7 19 10 18 3 18
Halfling (Hairfoot) 7 [M]17/[F]14 6 18 3 17 7 19 10 18 3 18
Halfling (Stout) 7 [M]17/[F]14 6 18 3 17 7 19 10 18 3 18
Halfling (Tallfellow) 7 [M]17/[F]14 6 18 3 17 7 19 10 18 3 18
Half-Orc 5 [M]99/[F]75 3 17 3 14 3 17 12 19 5 12
^top^ - * STR scores of > 18 indicate the % value above an 18. e.g 75 = 18/75%
Ability Score Class Minimums Compiled from:
Strength Table I (PHB pg. 9), Intelligence Table I (PHB pg. 10),
Wisdom Table I (PHB pg. 11), Dexterity Table I (PHB pg. 11),
Constitution Table I (PHB pg. 12), Charisma Table I (PHB pg. 13)
Class STR INT WIS DEX CON CHR
Mn Mn Mn Mn Mn Mn
Cleric 6 6 9 3 6 6
Druid 6 6 12 6 6 15
Fighter 9 3 6 6 7 6
Barbarian 15 3 6 14 15 6
Paladin 12 9 13 6 9 17
Ranger 13 13 14 6 14 6
Cavalier 15 10 10 15 15 6
PaladinCav 15 10 13 15 15 17
MagicUser 3 9 6 6 6 6
Illusionist 6 15 6 6 3 6
Thief 6 6 3 16 6 6
ThiefAcrobat 15 6 3 16 6 6
Assassin 12 11 6 12 6 3
Bard 15 12 15 15 10 15
Hireling 3 3 3 2 3 3
^top^
** The Monk class has been excluded
Race/Class Modifiers:
Penalties and Bonuses for Race (PHB pg. 14), Class Race Descriptions (PHB pg. 15-17),
Thief Function Table:
Race of Thief (PHB pg. 28)
Race Vision Listening STR INT WIS DEX CON CHR Pick
Pockets
Open
Locks
F/R
Traps
Move
Silently
Hide
Shadws
Hear
Noise
Climb
Walls
Read
Langs
Tightrope
Walking
Pole
Vault ft
High
Jump ft
Stand
Jump ft
Run
Jump ft
Tumble
Attack
Tumble
Evade
Fall ft
^top^
Human Normal Normal (10%) 0% 0% 0% 0% 0% 0% 0% 0% 0% 0 0 0 0 0% 0% 0
Dwarf (Hill) Normal & Infravision (60) Normal (10%) 1 -1 0% 10% 15% 0% 0% 0% -10% -5% -5% -2 -1 -2 -3 10% 5% 0
Dwarf (Mountain) Normal & Infravision (60) Normal (10%) 1 -1 0% 10% 15% 0% 0% 0% -10% -5% -5% -2 -1 -2 -3 10% 5% 0
Dwarf (Duergar) Infravision (120), Light Sensitive Normal (10%) 1 -1 0% 10% 15% 0% 0% 0% -10% -5% -5% -2 -1 -2 -3 10% 5% 0
Elf (High) Normal & Infravision (60) Good (15%) 1 -1 5% -5% 0% 5% 10% 5% 0% 0% 10% 0 0 0 -1 0% 5% 5
Elf (Gray) Normal & Infravision (60) Good (15%) 1 1 -1 5% -5% 0% 5% 10% 5% 0% 0% 10% 0 0 0 -1 0% 5% 5
Elf (Wood) Normal & Infravision (60) Good (15%) 1 -1 1 -1 5% -5% 0% 5% 10% 5% 0% 0% 10% 0 0 0 -1 0% 5% 5
Elf (Valley) Normal & Infravision (60) Good (15%) 1 1 -1 5% -5% 0% 5% 10% 5% 0% 0% 10% 0 0 0 -1 0% 5% 5
Elf (Wild) Normal & Infravision (60) Good (15%) 2 1 -1 5% -5% 0% 5% 10% 5% 0% 0% 10% 0 0 0 -1 0% 5% 5
Elf (Drow) Infravision (120), Light Sensitive Good (15%) 1 -1 5% -5% 0% 5% 10% 5% 0% 0% 10% 0 0 0 -1 0% 5% 5
Gnome (Rock) Normal & Infravision (60) Excellent (20%) 0% 5% 10% 5% 5% 10% -15% 0% 0% -2 -1 -1.5 -4 5% 5% 0
Gnome (Svirfneblin) Infravision (120), Ultravision (30) Excellent (20%) 0% 5% 10% 5% 5% 10% -15% 0% 0% -2 -1 -1.5 -4 5% 5% 0
Half-Elf Normal & Infravision (60) Normal (10%) 10% 0% 0% 0% 5% 0% 0% 0% 5% 0 0 0 0 5% 0% 0
Halfling (Mixed) Normal & Infravision (30) Good (15%) -1 1 5% 5% 5% 10% 15% 5% -15% -5% 0% -2 -1 -1.5 -4 5% 10% 5
Halfling (Hairfoot) Normal Good (15%) -1 1 5% 5% 5% 10% 15% 5% -15% -5% 0% -2 -1 -1.5 -4 5% 10% 5
Halfling (Stout) Normal & Infravision (60) Good (15%) -1 1 5% 5% 5% 10% 15% 5% -15% -5% 0% -2 -1 -1.5 -4 5% 10% 5
Halfling (Tallfellow) Normal Good (15%) -1 1 5% 5% 5% 10% 15% 5% -15% -5% 0% -2 -1 -1.5 -4 5% 10% 5
Half-Orc Normal & Infravision (60) Good (15%) 1 1 -2 -5% 5% 5% 0% 0% 5% 5% -10% 0% 0 0 0 0 0% 0% 10
^top^
Character Race Table II:
Class Level Limitations (PHB pg. 14)
Race Class Limit
^top^ - ** The Monk class has been excluded.
Dwarf (Hill) Cleric 16 @ 20 WIS, 13 @ 19, 11 @ 18, 10 @ 17, 9 @ 16, or 8.
Dwarf (Hill) Fighter 15 @ 21 STR, 12 @ 20, 10 @ 19, 9 @ 18/00, 8 @ 18, 7 @ 17, or 6.
Dwarf (Hill) Assassin 12 @ 18/00 STR & 19 INT & 19 DEX, 11 @ 18/99 & 18 & 19, or 9.
Dwarf (Mountain) Cleric 16 @ 20 WIS, 13 @ 19, 11 @ 18, 10 @ 17, 9 @ 16, or 8.
Dwarf (Mountain) Fighter 16 @ 21 STR, 13 @ 20, 11 @ 19, 10 @ 18/00, 9 @ 18, 8 @ 17, or 7.
Dwarf (Mountain) Assassin 12 @ 18/00 STR & 19 INT & 19 DEX, 11 @ 18/99 & 18 & 19, or 9.
Dwarf (Duergar) Cleric 16 @ 20 WIS, 13 @ 19, 11 @ 18, 10 @ 17, 9 @ 16, or 8.
Dwarf (Duergar) Fighter 16 @ 21 STR, 13 @ 20, 11 @ 19, 10 @ 18/00, 9 @ 18, 8 @ 17, or 7.
Dwarf (Duergar) Assassin 12 @ 18/00 STR & 19 INT & 19 DEX, 11 @ 18/99 & 18 & 19, or 9.
Elf (High) Cleric 12 @ 20 WIS, 11 @ 19, 10 @ 18, 9 @ 17, 8 @ 16, or 7.
Elf (High) Fighter 11 @ 19 STR, 10 @ 18/00, 9 @ 18/99, 8 @ 18/90, 7 @ 18/75, 6 @ 18, or 5.
Elf (High) Ranger 14 @ 20 STR & 18 INT/WIS, 10 @ 18/76 & 17, 9 @ 18/51 & 16, 7 @ 18/01 & 15, or 6.
Elf (High) MagicUser 17 @ 22 INT, 14 @ 21, 12 @ 20, 11 @ 19, or 11.
Elf (High) Assassin 12 @ 18/00 STR & 19 INT or WIS, 11 @ 18/99 STR & 18 INT & WIS, or 10.
Elf (Gray) Cleric 12 @ 20 WIS, 11 @ 19, 10 @ 18, 9 @ 17, 8 @ 16, or 7.
Elf (Gray) Fighter 11 @ 19 STR, 10 @ 18/00, 9 @ 18/99, 8 @ 18/90, 7 @ 18/75, 6 @ 18, or 5.
Elf (Gray) Ranger 14 @ 20 STR & 18 INT/WIS, 10 @ 18/76 & 17, 9 @ 18/51 & 16, 7 @ 18/01 & 15, or 6.
Elf (Gray) MagicUser 18 @ 22 INT, 15 @ 21, 13 @ 20, 12 @ 19, or 11.
Elf (Gray) Assassin 12 @ 18/00 STR & 19 INT or WIS, 11 @ 18/99 STR & 18 INT & WIS, or 10.
Elf (Wood) Cleric 12 @ 20 WIS, 11 @ 19, 10 @ 18, 9 @ 17, 8 @ 16, or 7.
Elf (Wood) Fighter 14 @ 20 STR, 12 @ 19, 11 @ 18/00, 10 @ 18/99, 9 @ 18/90, 8 @ 18/75, 7 @ 18, or 6.
Elf (Wood) Ranger 14 @ 20 STR & 18 INT/WIS, 10 @ 18/76 & 17, 9 @ 18/51 & 16, 7 @ 18/01 & 15, or 6.
Elf (Wood) MagicUser 13 @ 21 INT, 11 @ 20, 10 @ 19, or 9.
Elf (Wood) Assassin 12 @ 18/00 STR & 19 INT or WIS, 11 @ 18/99 STR & 18 INT & WIS, or 10.
Elf (Valley) Cleric 12 @ 20 WIS, 11 @ 19, 10 @ 18, 9 @ 17, 8 @ 16, or 7.
Elf (Valley) Fighter 13 @ 20 STR, 11 @ 19, 10 @ 18/00, 9 @ 18/99, 8 @ 18/90, 6 @ 18, or 5.
Elf (Valley) Ranger 14 @ 20 STR & 18 INT/WIS, 10 @ 18/76 & 17, 9 @ 18/51 & 16, 7 @ 18/01 & 15, or 6.
Elf (Valley) MagicUser 15 @ 21 INT, 13 @ 20, 12 @ 19, or 11.
Elf (Valley) Assassin 12 @ 18/00 STR & 19 INT or WIS, 11 @ 18/99 STR & 18 INT & WIS, or 10.
Elf (Wild) Druid 17 @ 21 WIS & 19 CHA, 14 @ 20 & 18, 12 @ 19 & 18, 11 @ 18 & 18, or 10.
Elf (Wild) Fighter 13 @ 19 STR, 12 @ 18/00, 11 @ 18/99, 10 @ 18/90, 8 @ 18, or 7.
Elf (Wild) Assassin 12 @ 18/00 STR & 19 INT or WIS, 11 @ 18/99 STR & 18 INT & WIS, or 10.
Elf (Drow) Fighter 10 @ 15 STR, 9 @ 14, 8 @ 13, or 7.
Elf (Drow) Ranger 14 @ 20 STR & 18 INT/WIS, 10 @ 18/76 & 17, 9 @ 18/51 & 16, 7 @ 18/01 & 15, or 6.
Elf (Drow) MagicUser 18 Male/11 Female @ 21 INT, 15/9 @ 20, 13/7 @ 19, or 12/5.
Elf (Drow) Assassin 12 @ 18/00 STR & 19 INT or WIS, 11 @ 18/99 STR & 18 INT & WIS, or 10.
Gnome (Rock) Cleric 14 @ 20 WIS, 12 @ 19, 10 @ 18, 9 @ 17, 8 @ 16, or 7.
Gnome (Rock) Fighter 9 W 19 STR, 8 @ 18/99, 7 @ 18/75, 6 @ 18/50, or 5.
Gnome (Rock) Illusionist 13 @ 21 INT, 10 @ 20, 8 @ 19, 7 @ 18, or 6.
Gnome (Rock) Assassin 10 @ 18/75 STR & 19 INT/DEX, 9 @ 18/50 & 18, or 8.
Gnome (Svirfneblin) Cleric 14 @ 20 WIS, 12 @ 19, 10 @ 18, 9 @ 17, 8 @ 16, or 7.
Gnome (Svirfneblin) Fighter 9 W 19 STR, 8 @ 18/99, 7 @ 18/75, 6 @ 18/50, or 5.
Gnome (Svirfneblin) Illusionist 13 @ 21 INT, 10 @ 20, 8 @ 19, 7 @ 18, or 6.
Gnome (Svirfneblin) Assassin 10 @ 18/75 STR & 19 INT/DEX, 9 @ 18/50 & 18, or 8.
Half-Elf Cleric 12 @ 20 WIS, 10 @ 19, 8 @ 18, 7 @ 17, 6 @ 16, or 5. (Not allowed if of Wild Elf descent.)
Half-Elf Fighter 13 @ 20 STR, 11 @ 19, 10 @ 18/00, 9 @ 18/99, 8 @ 18/90, 7 @ 17, or 6.
Half-Elf Ranger 15 @ 19 S/I/W/Co, 11 @ 18/00, 10 @ 18/99, 9 @ 18/90, 8 @ 18 S, 7 @ 17, or 6. (Not if Wild.)
Half-Elf MagicUser 8 @ 18 INT, or 7. (Not allowed if of Wild Elf descent.)
Half-Elf Assassin 11 regardless of abilities.
Halfling (Mixed) Cleric 10 @ 20 WIS, 8 @ 19, 6 @ 18, 5 @ 17, or 4.
Halfling (Mixed) Druid 13 @ 19 WIS/CHA, 11 @ 18/17, 9 @ 17/16, 7 @ 16/15, or 6.
Halfling (Mixed) Fighter 9 @ 19 STR, 8 @ 18/90, 7 @ 18/50, 6 @ 17, or 5.
Halfling (Hairfoot) Cleric 10 @ 20 WIS, 8 @ 19, 6 @ 18, 5 @ 17, or 4.
Halfling (Hairfoot) Druid 13 @ 19 WIS/CHA, 11 @ 18/17, 9 @ 17/16, 7 @ 16/15, or 6.
Halfling (Hairfoot) Fighter 8 @ 19 STR, 7 @ 18/90, 6 @ 18/50, 5 @ 17, or 4.
Halfling (Stout) Cleric 10 @ 20 WIS, 8 @ 19, 6 @ 18, 5 @ 17, or 4.
Halfling (Stout) Druid 13 @ 19 WIS/CHA, 11 @ 18/17, 9 @ 17/16, 7 @ 16/15, or 6.
Halfling (Stout) Fighter 9 @ 19 STR, 8 @ 18/90, 7 @ 18/50, 6 @ 17, or 5.
Halfling (Tallfellow) Cleric 10 @ 20 WIS, 8 @ 19, 6 @ 18, 5 @ 17, or 4.
Halfling (Tallfellow) Druid 13 @ 19 WIS/CHA, 11 @ 18/17, 9 @ 17/16, 7 @ 16/15, or 6.
Halfling (Tallfellow) Fighter 10 @ 19 STR, 9 @ 18/90, 8 @ 18/50, 7 @ 17, or 6.
Half-Orc Cleric 7 @ 17 WIS, 6 @ 16, 5 @ 15, or 4.
Half-Orc Fighter 17 @ 21 STR, 14 @ 20, 12 @ 19, 11 @ 18/00, or 10.
Half-Orc Thief 11 @ 17 DEX, 10 @ 17, 9 @ 15, or 8.
Half-Orc ThiefAcrobat 11 @ 17 DEX, 10 @ 17, 9 @ 15, or 8.
Elf (Wood) Hireling Unl
^top^ - ** The Monk class has been excluded.
Racial Abilities:
Compiled from Race Descriptions (PHB pg. 15-17)
Race Max Langs Languages Save Mods Combat Mods Special Abilities
^top^
Human 2 Common None (but special character generation UA 76)
Dwarf (Hill) 2 Common, Dwarvish, Gnome, Goblin, Kobold, Orcish Can't use Longbow or Weapon over 12'
-4 AC vs Ogre, Troll, Giant, Titan
+1 TH Goblin, Hobgoblin, Orc, Half-Orc
CHA 11 & CML 1 to Dwarves
Exceptional Miners 10' (see PH 15-16):
-Det. Slope & New Construction (3 in 4)
-Det. Sliding Walls (4 in 6)
-Det. Stone Traps & Depths (2 in 4)
-20% chance failure for magic rings
Dwarf (Mountain) 2 Common, Dwarvish, Gnome, Goblin, Kobold, Orcish Can't use Longbow or Weapon over 12'
-4 AC vs Ogre, Troll, Giant, Titan
+1 TH Goblin, Hobgoblin, Orc, Half-Orc
CHA 11 & CML 1 to Dwarves
Exceptional Miners 10' (see PH 15-16):
-Det. Slope & New Construction (3 in 4)
-Det. Sliding Walls (4 in 6)
-Det. Stone Traps & Depths (2 in 4)
-20% chance failure for magic rings
Dwarf (Duergar) 2 Common, Dwarvish, Undercommon +2 Magic & Poison
  • Immune to Illusion, Paralysis, Unnat. Poison
  • Can't use Longbow or Weapon over 12'
    -4 AC vs Ogre, Troll, Giant, Titan
    Daylight: -2 Dex, -2 TH, +2 Opp. Sv
    Bright Light: -1 TH, +1 Opp. Sv
    CHA 11 & CML 1 to Dwarves
    Exceptional Miners 10' (see PH 15-16):
    -Det. Slope & New Construction (3 in 4)
    -Det. Sliding Walls (4 in 6)
    -Det. Stone Traps & Depths (2 in 4)
    -Non-daylight Surprise (3 in 6) & Surprised (1 in 10)
    Increased Psionics (UA 10)
    20% chance failure for magic rings
    Elf (High) 0 Common, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll 90% Sleep & Charm Resistance +1 TH with Long & Short Sword and Any Bow CML -2 to Elves
    Secret/Concealed Doors
    1 on d6 likely to notice within 10ft
    1-2 on d6 if Secret and actively seeking or 1-3 if Concealed

    If alone Surprises 1-4 on d6, if a door is opened 1-2 on d6
    Elf (Gray) 0 Common, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll 90% Sleep & Charm Resistance +1 TH with Long & Short Sword and Any Bow CML -2 to Elves
    Secret/Concealed Doors
    1 on d6 likely to notice within 10ft
    1-2 on d6 if Secret and actively seeking or 1-3 if Concealed

    If alone Surprises 1-4 on d6, if a door is opened 1-2 on d6
    Elf (Wood) 0 Common, Elvish, Treant, 'Woodland Mammal' 90% Sleep & Charm Resistance +1 TH with Long & Short Sword and Any Bow CML -1 to Half-Elves and Elves
    Secret/Concealed Doors
    1 on d6 likely to notice within 10ft
    1-2 on d6 if Secret and actively seeking or 1-3 if Concealed

    If alone Surprises 1-4 on d6, if a door is opened 1-2 on d6
    Elf (Valley) 0 Common, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll 90% Sleep & Charm Resistance +1 TH with Long & Short Sword and Any Bow Secret/Concealed Doors
    1 on d6 likely to notice within 10ft
    1-2 on d6 if Secret and actively seeking or 1-3 if Concealed

    If alone Surprises 1-4 on d6, if a door is opened 1-2 on d6
    Elf (Wild) 0 Common, Elvish 90% Sleep & Charm Resistance +1 TH with Long & Short Sword and Any Bow Secret/Concealed Doors
    1 on d6 likely to notice within 10ft
    1-2 on d6 if Secret and actively seeking or 1-3 if Concealed

    If alone Surprises 1-4 on d6, if a door is opened 1-2 on d6
    Animal Friendship, Set Natural Traps (90%)
    Elf (Drow) 0 Common, Elvish, Gnome, Undercommon, Silent Subterranean +2 Magic 90% Sleep & Charm Resistance Two Weapon Fighting Daylight: -2 Dex, -2 TH, +2 Opp. Sv Bright Light: -1 TH, +1 Opp. Sv Secret/Concealed Doors
    1 on d6 likely to notice within 10ft
    1-2 on d6 if Secret and actively seeking or 1-3 if Concealed
    If alone in non-daylight Surprises 1-4 on d6, if a door is opened 1-2 on d6
    Non-Daylight Surprised (1 in 8)
    Det. New Const. (3 in 4) & Sliding Walls (4 in 6)
    Det. Stone Traps & Depths (2 in 4)

    Danc. Lights, Faerie Fire, Dark. 5' R (1x/day)
    Gnome (Rock) 2 Common, Gnome, Dwarvish, Halfling, Kobold, Goblin, 'Burrowing Mammal' Can't use Longbow or Weapon over 12'
    Can't use Heavy Crossbow or Two-handed Sword (Can't use Polearms over 10#)
    -4 AC vs Gnoll,Bugbear,Ogre,Troll,Giant,Titan
    +1 TH Kobold, Goblin
    CML 1 to Gnomes
    Exceptional Miners 10' (see PH 16):
    -Det. Slope (8 in 10)
    -Det. Unsafe Walls (7 in 10)
    -Det. Depths (6 in 10)
    -Det. Travel Direction Underground (5 in 10)
    -20% chance failure for magic rings
    Gnome (Svirfneblin) 2 Common, Svirfneblin +2 Poison & +3 All Other Saves
  • Immune to Illusions/Phantasms
  • Can't use Longbow or Weapon over 12' Can't use Heavy Crossbow or Two-handed Sword (Can't use Polearms over 10#) -4 AC vs Gnoll,Bugbear,Ogre,Troll,Giant,Titan +1 TH Drow & Kuo-Tao Bright Light: -1 TH (& 30' Vision) CML 1 to Gnomes
    Det. Slope (8 in 10)
    Unsafe Walls (7 in 10)
    Det. Depths (6 in 10)
    Travel Direction (5 in 10)
    Underground Camoflauge (60%) & Non-detection
    Surprise (9 in 10) & Surprised (1 in 12)
    Conjure Elemental
    Blindness, Blur, Change Self (1x/day as I0)
    20% chance failure for magic rings
    Half-Elf 0 Common, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll 30% Sleep & Charm Resistance CML -1 to Half-Elves and Elves
    Det. Secret & Concealed Door (1-3 in 6)
    Halfling (Mixed) 0 Common, Halfling, Dwarvish, Elvish, Gnome, Goblin, Orcish Can't use Longbow or Weapon over 12' Can't use Heavy Crossbow or Two-handed Sword (Can't use Polearms over 10#) Det. Slope (3 in 4)
    Det. Direction Underground (2 in 4)
    Easily Surprises (4/2 in 6)
    20% chance failure for magic rings
    Halfling (Hairfoot) 0 Common, Halfling, Dwarvish, Elvish, Gnome, Goblin, Orcish Can't use Longbow or Weapon over 12' Can't use Heavy Crossbow or Two-handed Sword (Can't use Polearms over 10#) Easily Surprises (4/2 in 6)
    20% chance failure for magic rings
    Halfling (Stout) 0 Common, Halfling, Dwarvish, Elvish, Gnome, Goblin, Orcish Can't use Longbow or Weapon over 12' Can't use Heavy Crossbow or Two-handed Sword (Can't use Polearms over 10#) Det. Slope (3 in 4)
    Det. Direction Underground (2 in 4)
    Easily Surprises (4/2 in 6)
    20% chance failure for magic rings
    Halfling (Tallfellow) 0 Common, Halfling, Dwarvish, Elvish, Gnome, Goblin, Orcish Can't use Longbow or Weapon over 12' Can't use Heavy Crossbow or Two-handed Sword (Can't use Polearms over 10#) Easily Surprises (4/2 in 6)
    20% chance failure for magic rings
    Half-Orc 2 Common Orcish CHA 12 & CML 3 to Half-Orcs
    ^top^
    Strength Table II:
    Ability Adjustments (PHB pg. 9)
    Score % ToHit Dmg Weight OpenDoors BendBars
    ^top^
    3 -3 -1 -35 1 0%
    4 -2 -1 -25 1 0%
    5 -2 -1 -25 1 0%
    6 -1 0 -15 1 0%
    7 -1 0 -15 1 0%
    8 0 0 0 1-2 1%
    9 0 0 0 1-2 1%
    10 0 0 0 1-2 2%
    11 0 0 0 1-2 2%
    12 0 0 10 1-2 4%
    13 0 0 10 1-2 4%
    14 0 0 20 1-2 7%
    15 0 0 20 1-2 7%
    16 0 1 35 1-3 10%
    17 1 1 50 1-3 13%
    18 1 2 75 1-3 16%
    1 1 3 100 1-3 20%
    51 2 3 125 1-4 25%
    76 2 4 150 1-4 30%
    91 2 5 200 1-4(1) 35%
    100 3 6 300 1-5(2) 40%
    19 3 7 450 7/8(3) 50%
    20 3 8 500 7/8(3) 60%
    21 4 9 600 9/10(4) 70%
    22 4 10 750 11/12(4) 80%
    23 5 11 900 11/12(5) 90%
    24 6 12 1200 19/20(7) 100%
    25 7 14 1500 23/24(9) 100%
    ^top^
    Intelligence Table I:
    (PHB pg. 10),
    Intelligence Table II:
    Ability for Magic Users (PHB pg. 10)
    Score Max Languages Max Sp Level Known Chance to Know a Spell Min# Spells Max# Spells
    ^top^
    3 0 0 0 0 0
    4 0 0 0 0 0
    5 0 0 0 0 0
    6 0 0 0 0 0
    7 0 0 0 0 0
    8 1 0 0 0 0
    9 1 4 35% 4 6
    10 2 5 45% 5 7
    11 2 5 45% 5 7
    12 3 6 45% 5 7
    13 3 6 55% 6 9
    14 4 7 55% 6 9
    15 4 7 65% 7 11
    16 5 8 65% 7 11
    17 6 8 75% 8 14
    18 7 9 85% 9 18
    19 7 9 95% 11 All
    20 7 9 96% 12 All
    21 7 9 97% 13 All
    22 7 9 98% 14 All
    23 7 9 99% 15 All
    24 7 9 100% 16 All
    25 7 9 100% 17 All
    ^top^
    Wisdom Table I:
    (PHB pg. 11),
    Wisdom Table II:
    Adjustments for Clerics (PHB pg. 11)
    Score Save Max Spell Level +1st +2nd +3rd +4th +5th +6th +7th %Fail
    ^top^
    3 -3 0 0 0 0 0 0 0 0 100%
    4 -2 0 0 0 0 0 0 0 0 100%
    5 -1 0 0 0 0 0 0 0 0 100%
    6 -1 0 0 0 0 0 0 0 0 100%
    7 -1 0 0 0 0 0 0 0 0 100%
    8 0 0 0 0 0 0 0 0 0 100%
    9 0 5 0 0 0 0 0 0 0 20%
    10 0 5 0 0 0 0 0 0 0 15%
    11 0 5 0 0 0 0 0 0 0 10%
    12 0 5 0 0 0 0 0 0 0 5%
    13 0 5 1 0 0 0 0 0 0 0%
    14 0 5 2 0 0 0 0 0 0 0%
    15 1 5 2 1 0 0 0 0 0 0%
    16 2 5 2 2 0 0 0 0 0 0%
    17 3 6 2 2 1 0 0 0 0 0%
    18 4 7 2 2 1 1 0 0 0 0%
    19 4 7 3 2 1 2 0 0 0 0%
    20 4 7 3 3 1 3 0 0 0 0%
    21 4 7 3 3 2 3 1 0 0 0%
    22 4 7 3 3 2 4 2 0 0 0%
    23 4 7 3 3 2 4 4 0 0 0%
    24 4 7 3 3 2 4 4 2 0 0%
    25 4 7 3 3 2 4 4 3 1 0%
    ^top^
    Dexterity Table I:
    (PHB pg. 11),
    Dexterity Table II:
    Adjustments for Thieves (PHB pg. 12)
    Score Surprise Att Save AC Pick
    Pockets
    Open
    Locks
    F/R
    Traps
    Move
    Silently
    Hide
    Shadows
    Tightrope
    Walk
    Pole
    Vault
    Tumble
    Attack
    Tumble
    Evade
    Fall ft
    ^top^
    3 -3 -3 -4 4
    4 -2 -2 -3 3
    5 -1 -1 -2 2
    6 0 0 -1 1
    7 0 0 0 0
    8 0 0 0 0
    9 0 0 0 0 -15% -10% -10% -20% -10%
    10 0 0 0 0 -10% -5% -10% -15% -5%
    11 0 0 0 0 -5% 0% -5% -10% 0%
    12 0 0 0 0 0% 0% 0% -5% 0%
    13 0 0 0 0 0% 0% 0% 0% 0%
    14 0 0 0 0 0% 0% 0% 0% 0%
    15 0 0 1 -1 0% 0% 0% 0% 0% 0% 0 0% 0% 0
    16 1 1 2 -2 0% 5% 0% 0% 0% 5% 0 1% 2% 0
    17 2 2 3 -3 5% 10% 0% 5% 5% 10% 0.5 2% 3% 0
    18 3 3 4 -4 10% 15% 5% 10% 10% 15% 1 3% 5% 5
    19 3 3 4 -4 15% 20% 10% 12% 12% 20% 1.5 4% 8% 10
    20 3 3 4 -4 20% 25% 15% 15% 15% 25% 2 5% 12% 15
    21 4 4 4 -5 25% 30% 20% 18% 18% 30% 2.5 6% 15% 20
    22 4 4 4 -5 30% 35% 25% 20% 20% 35% 3 7% 18% 25
    23 4 4 4 -5 35% 40% 30% 23% 23% 40% 3.5 8% 20% 30
    24 5 5 5 -6 40% 45% 35% 25% 25% 45% 4 9% 23% 35
    25 5 5 5 -6 45% 50% 40% 30% 30% 50% 4.5 10% 25% 40
    ^top^
    Constitution Table:
    (PHB pg. 12)
    Score HP Adj Ftr HP Adj System Shock Ressurection Survival Max # of Ressurections
    ^top^
    3 -2 -2 35% 40% 3
    4 -1 -1 40% 45% 4
    5 -1 -1 45% 50% 5
    6 -1 -1 50% 55% 6
    7 0 0 55% 60% 7
    8 0 0 60% 65% 8
    9 0 0 65% 70% 9
    10 0 0 70% 75% 10
    11 0 0 75% 80% 11
    12 0 0 80% 85% 12
    13 0 0 85% 90% 13
    14 0 0 88% 92% 14
    15 1 1 91% 94% 15
    16 2 2 95% 96% 16
    17 2 3 97% 98% 17
    18 2 4 99% 100% 18
    19 2 5 100% 100% 19
    20 2 5 100% 100% 20
    21 2 6 100% 100% 21
    22 2 6 100% 100% 22
    23 2 6 100% 100% 23
    24 2 7 100% 100% 24
    25 2 7 100% 100% 25
    ^top^
    Charisma Table:
    (PHB pg. 13)
    Score Max # of Henchmen Loyalty Base Reaction Adj
    ^top^
    3 1 -30% -25%
    4 1 -25% -20%
    5 2 -20% -15%
    6 2 -15% -10%
    7 3 -10% -5%
    8 3 -5% 0%
    9 4 0% 0%
    10 4 0% 0%
    11 4 0% 0%
    12 5 0% 0%
    13 5 0% 5%
    14 6 5% 10%
    15 7 15% 15%
    16 8 20% 25%
    17 10 30% 30%
    18 15 40% 35%
    19 20 50% 40%
    20 25 60% 45%
    21 30 70% 50%
    22 35 80% 55%
    23 40 90% 60%
    24 45 100% 65%
    25 50 100% 70%
    ^top^
    Demi-Human Multi-Class Combinations I
    Dwarf (Hill)
    Cleric/Fighter

    Fighter/Thief

    Dwarf (Mountain)
    Cleric/Fighter

    Fighter/Thief

    Dwarf (Duergar)
    Cleric/Fighter

    Cleric/Thief

    Cleric/Assassin

    Fighter/Thief

    Elf (High)
    Cleric/Fighter

    Cleric/Ranger

    Cleric/MagicUser

    Cleric/Thief

    Cleric/Assassin

    Druid/Fighter

    Druid/Ranger

    Druid/MagicUser

    Druid/Thief

    Fighter/MagicUser

    Fighter/Thief

    Fighter/Assassin

    Ranger/MagicUser

    MagicUser/Thief

    MagicUser/Assassin

    Cleric/Fighter/MagicUser

    Cleric/Fighter/Thief

    Cleric/MagicUser/Thief

    Fighter/MagicUser/Thief

    Elf (Gray)
    Cleric/Fighter

    Cleric/Ranger

    Cleric/MagicUser

    Cleric/Thief

    Cleric/Assassin

    Druid/Fighter

    Druid/Ranger

    Druid/MagicUser

    Druid/Thief

    Fighter/MagicUser

    Fighter/Thief

    Fighter/Assassin

    Ranger/MagicUser

    MagicUser/Thief

    MagicUser/Assassin

    Cleric/Fighter/MagicUser

    Cleric/Fighter/Thief

    Cleric/MagicUser/Thief

    Fighter/MagicUser/Thief

    Elf (Wood)
    Cleric/Fighter

    Cleric/Ranger

    Cleric/MagicUser

    Cleric/Thief

    Cleric/Assassin

    Druid/Fighter

    Druid/Ranger

    Druid/MagicUser

    Druid/Thief

    Fighter/MagicUser

    Fighter/Thief

    Fighter/Assassin

    Ranger/MagicUser

    MagicUser/Thief

    MagicUser/Assassin

    Cleric/Fighter/MagicUser

    Cleric/Fighter/Thief

    Cleric/MagicUser/Thief

    Fighter/MagicUser/Thief

    Elf (Valley)
    Cleric/Fighter

    Cleric/Ranger

    Cleric/MagicUser

    Cleric/Thief

    Cleric/Assassin

    Druid/Fighter

    Druid/Ranger

    Druid/MagicUser

    Druid/Thief

    Fighter/MagicUser

    Fighter/Thief

    Fighter/Assassin

    Ranger/MagicUser

    MagicUser/Thief

    MagicUser/Assassin

    Cleric/Fighter/MagicUser

    Cleric/Fighter/Thief

    Cleric/MagicUser/Thief

    Fighter/MagicUser/Thief

    Elf (Wild)
    Fighter/Thief

    Elf (Drow)
    Cleric/Fighter

    Cleric/Ranger

    Cleric/MagicUser

    Cleric/Thief

    Cleric/Assassin

    Fighter/MagicUser

    Fighter/Thief

    Fighter/Assassin

    Ranger/MagicUser

    MagicUser/Thief

    MagicUser/Assassin

    Cleric/Fighter/MagicUser

    Cleric/Fighter/Thief

    Cleric/MagicUser/Thief

    Fighter/MagicUser/Thief

    Gnome (Rock)
    Fighter/Thief

    Fighter/Illusionist

    Illusionist/Thief

    Cleric/Fighter

    Cleric/Illusionist

    Cleric/Thief

    Cleric/Assassin

    Fighter/Assassin

    Illusionist/Assassin

    Gnome (Svirfneblin)
    Fighter/Thief

    Fighter/Illusionist

    Illusionist/Thief

    Cleric/Fighter

    Cleric/Illusionist

    Cleric/Thief

    Half-Elf
    Cleric/Fighter

    Cleric/Ranger

    Cleric/MagicUser

    Cleric/Thief

    Cleric/Assassin

    Druid/Fighter

    Druid/Ranger

    Druid/MagicUser

    Druid/Thief

    Fighter/MagicUser

    Fighter/Thief

    Fighter/Assassin

    Ranger/MagicUser

    MagicUser/Thief

    MagicUser/Assassin

    Cleric/Fighter/MagicUser

    Cleric/Fighter/Thief

    Cleric/MagicUser/Thief

    Fighter/MagicUser/Thief

    Halfling (Mixed)
    Fighter/Thief

    Druid/Thief

    Druid/Fighter

    Cleric/Thief

    Cleric/Fighter

    Halfling (Hairfoot)
    Fighter/Thief

    Druid/Thief

    Druid/Fighter

    Cleric/Thief

    Cleric/Fighter

    Halfling (Stout)
    Fighter/Thief

    Druid/Thief

    Druid/Fighter

    Cleric/Thief

    Cleric/Fighter

    Halfling (Tallfellow)
    Fighter/Thief

    Druid/Thief

    Druid/Fighter

    Cleric/Thief

    Cleric/Fighter

    Half-Orc
    Fighter/Thief

    Fighter/Assassin

    Fighter/Cleric

    Cleric/Thief

    Cleric/Assassin

    ^top^
    Demi-Human Multi-Class Combinations II
    Race Class Combination
    ^top^
    Dwarf (Hill) Cleric/Fighter,Fighter/Thief
    Dwarf (Mountain) Cleric/Fighter,Fighter/Thief
    Dwarf (Duergar) Cleric/Fighter,Cleric/Thief,Cleric/Assassin,Fighter/Thief
    Elf (High) Cleric/Fighter,Cleric/Ranger,Cleric/MagicUser,Cleric/Thief,Cleric/Assassin, Druid/Fighter,Druid/Ranger,Druid/MagicUser,Druid/Thief, Fighter/MagicUser,Fighter/Thief,Fighter/Assassin,Ranger/MagicUser,MagicUser/Thief,MagicUser/Assassin, Cleric/Fighter/MagicUser,Cleric/Fighter/Thief,Cleric/MagicUser/Thief,Fighter/MagicUser/Thief
    Elf (Gray) Cleric/Fighter,Cleric/Ranger,Cleric/MagicUser,Cleric/Thief,Cleric/Assassin, Druid/Fighter,Druid/Ranger,Druid/MagicUser,Druid/Thief, Fighter/MagicUser,Fighter/Thief,Fighter/Assassin,Ranger/MagicUser,MagicUser/Thief,MagicUser/Assassin, Cleric/Fighter/MagicUser,Cleric/Fighter/Thief,Cleric/MagicUser/Thief,Fighter/MagicUser/Thief
    Elf (Wood) Cleric/Fighter,Cleric/Ranger,Cleric/MagicUser,Cleric/Thief,Cleric/Assassin, Druid/Fighter,Druid/Ranger,Druid/MagicUser,Druid/Thief, Fighter/MagicUser,Fighter/Thief,Fighter/Assassin,Ranger/MagicUser,MagicUser/Thief,MagicUser/Assassin, Cleric/Fighter/MagicUser,Cleric/Fighter/Thief,Cleric/MagicUser/Thief,Fighter/MagicUser/Thief
    Elf (Valley) Cleric/Fighter,Cleric/Ranger,Cleric/MagicUser,Cleric/Thief,Cleric/Assassin, Druid/Fighter,Druid/Ranger,Druid/MagicUser,Druid/Thief, Fighter/MagicUser,Fighter/Thief,Fighter/Assassin,Ranger/MagicUser,MagicUser/Thief,MagicUser/Assassin, Cleric/Fighter/MagicUser,Cleric/Fighter/Thief,Cleric/MagicUser/Thief,Fighter/MagicUser/Thief
    Elf (Wild) Fighter/Thief
    Elf (Drow) Cleric/Fighter,Cleric/Ranger,Cleric/MagicUser,Cleric/Thief,Cleric/Assassin, Fighter/MagicUser,Fighter/Thief,Fighter/Assassin,Ranger/MagicUser, MagicUser/Thief,MagicUser/Assassin,Cleric/Fighter/MagicUser, Cleric/Fighter/Thief,Cleric/MagicUser/Thief, Fighter/MagicUser/Thief
    Gnome (Rock) Fighter/Thief,Fighter/Illusionist,Illusionist/Thief,Cleric/Fighter,Cleric/Illusionist,Cleric/Thief,Cleric/Assassin,Fighter/Assassin,Illusionist/Assassin
    Gnome (Svirfneblin) Fighter/Thief,Fighter/Illusionist,Illusionist/Thief,Cleric/Fighter,Cleric/Illusionist,Cleric/Thief
    Half-Elf Cleric/Fighter,Cleric/Ranger,Cleric/MagicUser,Cleric/Thief,Cleric/Assassin, Druid/Fighter,Druid/Ranger,Druid/MagicUser,Druid/Thief, Fighter/MagicUser,Fighter/Thief,Fighter/Assassin,Ranger/MagicUser,MagicUser/Thief,MagicUser/Assassin, Cleric/Fighter/MagicUser,Cleric/Fighter/Thief,Cleric/MagicUser/Thief,Fighter/MagicUser/Thief
    Halfling (Mixed) Fighter/Thief,Druid/Thief,Druid/Fighter,Cleric/Thief,Cleric/Fighter
    Halfling (Hairfoot) Fighter/Thief,Druid/Thief,Druid/Fighter,Cleric/Thief,Cleric/Fighter
    Halfling (Stout) Fighter/Thief,Druid/Thief,Druid/Fighter,Cleric/Thief,Cleric/Fighter
    Halfling (Tallfellow) Fighter/Thief,Druid/Thief,Druid/Fighter,Cleric/Thief,Cleric/Fighter
    Half-Orc Fighter/Thief,Fighter/Assassin,Fighter/Cleric,Cleric/Thief,Cleric/Assassin
    ^top^ - * Attribute requirements must be met for each class.
    ClericL1L2L3L4L5L6L7
    11000000
    22000000
    32100000
    43200000
    53310000
    63320000
    73321000
    83332000
    94432100
    104433200
    115443210
    126553220
    136664220
    146665320
    157775420
    167776531
    178886531
    188887641
    199997642
    209998752
    219999963
    229999973
    239999983
    249999984
    259999994
    DruidL1L2L3L4L5L6L7
    12000000
    22100000
    33210000
    44220000
    54320000
    64321000
    74431000
    84432000
    95432100
    105433200
    115533210
    125544321
    136555432
    146666543
    156666666
    166666666
    176666666
    186666666
    196666666
    206666666
    216666666
    226666666
    236666666
    MagicUserL1L2L3L4L5L6L7L8L9
    1100000000
    2200000000
    3210000000
    4320000000
    5421000000
    6422000000
    7432100000
    8433200000
    9433210000
    10443220000
    11444330000
    12444441000
    13555442000
    14555442100
    15555552100
    16555553210
    17555553320
    18555553321
    19555553331
    20555554332
    21555554442
    22555555443
    23555555553
    24555555554
    25555555555
    IllusionistL1L2L3L4L5L6L7
    11000000
    22000000
    32100000
    43200000
    54210000
    64310000
    74320000
    84321000
    95332000
    105432100
    115433200
    125543210
    135543220
    145543221
    155544222
    165554322
    175554322
    185555332
    195555432
    205555433
    215555543
    225555554
    235555555
    246666555
    256666666
    PaladinL1L2L3L4
    10000
    20000
    30000
    40000
    50000
    60000
    70000
    80000
    91000
    102000
    112100
    122200
    132210
    143210
    153211
    163311
    173321
    183331
    193332
    203333
    213333
    223333
    233333
    243333
    253333
    RangerDrL1L2L3
    1000
    2000
    3000
    4000
    5000
    6000
    7000
    8100
    9100
    10200
    11200
    12210
    13210
    14220
    15220
    16221
    17222
    18222
    19222
    20222
    21222
    22222
    23222
    24222
    25222
    RangerMUL1L2
    100
    200
    300
    400
    500
    600
    700
    800
    910
    1010
    1120
    1221
    1321
    1422
    1522
    1622
    1722
    1822
    1922
    2022
    2122
    2222
    2322
    2422
    2522
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