| Name |
Weight |
Value(gp) |
Worn |
Magic |
Category |
Description |
| Banded Mail +1 |
0 |
4000 |
Torso |
y |
Armor |
(Base AC 4) |
| Banded Mail +2 |
17.5 |
8500 |
Torso |
y |
Armor |
(Base AC 4) |
| Banded Mail +3 |
17.5 |
14500 |
Torso |
y |
Armor |
(Base AC 4) |
| Banded Mail +4 |
17.5 |
19000 |
Torso |
y |
Armor |
(Base AC 4) |
| Banded Mail +5 |
17.5 |
25000 |
Torso |
y |
Armor |
(Base AC 4) |
| Bracers of Defense (2 AC) |
0 |
24000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bracers of Defense (3 AC) |
0 |
21000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bracers of Defense (4 AC) |
0 |
18000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bracers of Defense (5 AC) |
0 |
15000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bracers of Defense (6 AC) |
0 |
12000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bracers of Defense (7 AC) |
0 |
9000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bracers of Defense (8 AC) |
0 |
6000 |
Torso |
y |
Armor |
These items appear to be some sort of wrist or arm guards. Their magic bestows an effective armor class equal to actually wearing armor and employing a shield. Of course, if armor is actually worn, the bracers will not be effective, but they do work in conjunction with other magical items of protection. |
| Bronze Plate Mail +1 |
22.5 |
3000 |
Torso |
y |
Armor |
(Base AC 4) Bronze Plate Mail is an earlier, cheaper version of plate mail, and consists of thick bronze plates worn over leather or padded armor. Because it does not use iron-based metal, this armor is immune to the effect of rust monster attacks and similar perils. However, its protective quality is not as good as regular plate mail (AC 4 compared to AC 3), and in addition its construction makes the wearer more vulnerable to attacks from the rear, so that such attacks are made at +2 “to hit” in addition to other bonuses that may apply. |
| Bronze Plate Mail +2 |
22.5 |
7500 |
Torso |
y |
Armor |
(Base AC 4) Bronze Plate Mail is an earlier, cheaper version of plate mail, and consists of thick bronze plates worn over leather or padded armor. Because it does not use iron-based metal, this armor is immune to the effect of rust monster attacks and similar perils. However, its protective quality is not as good as regular plate mail (AC 4 compared to AC 3), and in addition its construction makes the wearer more vulnerable to attacks from the rear, so that such attacks are made at +2 “to hit” in addition to other bonuses that may apply. |
| Bronze Plate Mail +3 |
22.5 |
14500 |
Torso |
y |
Armor |
(Base AC 4) Bronze Plate Mail is an earlier, cheaper version of plate mail, and consists of thick bronze plates worn over leather or padded armor. Because it does not use iron-based metal, this armor is immune to the effect of rust monster attacks and similar perils. However, its protective quality is not as good as regular plate mail (AC 4 compared to AC 3), and in addition its construction makes the wearer more vulnerable to attacks from the rear, so that such attacks are made at +2 “to hit” in addition to other bonuses that may apply. |
| Bronze Plate Mail +4 |
22.5 |
19000 |
Torso |
y |
Armor |
(Base AC 4) Bronze Plate Mail is an earlier, cheaper version of plate mail, and consists of thick bronze plates worn over leather or padded armor. Because it does not use iron-based metal, this armor is immune to the effect of rust monster attacks and similar perils. However, its protective quality is not as good as regular plate mail (AC 4 compared to AC 3), and in addition its construction makes the wearer more vulnerable to attacks from the rear, so that such attacks are made at +2 “to hit” in addition to other bonuses that may apply. |
| Bronze Plate Mail +5 |
22.5 |
25000 |
Torso |
y |
Armor |
(Base AC 4) Bronze Plate Mail is an earlier, cheaper version of plate mail, and consists of thick bronze plates worn over leather or padded armor. Because it does not use iron-based metal, this armor is immune to the effect of rust monster attacks and similar perils. However, its protective quality is not as good as regular plate mail (AC 4 compared to AC 3), and in addition its construction makes the wearer more vulnerable to attacks from the rear, so that such attacks are made at +2 “to hit” in addition to other bonuses that may apply. |
| Chain Mail +1 |
15 |
3500 |
Torso |
y |
Armor |
(Base AC 5) |
| Chain Mail +2 |
15 |
7500 |
Torso |
y |
Armor |
(Base AC 5) |
| Chain Mail +3 |
15 |
12500 |
Torso |
y |
Armor |
(Base AC 5) |
| Chain Mail +4 |
15 |
30000 |
Torso |
y |
Armor |
(Base AC 5) |
| Chain Mail +5 |
15 |
45000 |
Torso |
y |
Armor |
(Base AC 5) |
| Elven Chain +1 |
7.5 |
7500 |
Torso |
y |
Armor |
(Base AC 5) Elfin Chain Mail is an extremely rare form of armor made only by the elven peoples, who guard the secrets of its manufacture from adventurers — even those of their own race. It appears as a very light form of chain mail, and may be worn by thieves, although it may somewhat impair their abilities. Non-magical suits of elfin chain mail are sometimes given to those heroes who have performed some great and invaluable service for the elven peoples. |
| Elven Chain +2 |
7.5 |
12500 |
Torso |
y |
Armor |
(Base AC 5) Elfin Chain Mail is an extremely rare form of armor made only by the elven peoples, who guard the secrets of its manufacture from adventurers — even those of their own race. It appears as a very light form of chain mail, and may be worn by thieves, although it may somewhat impair their abilities. Non-magical suits of elfin chain mail are sometimes given to those heroes who have performed some great and invaluable service for the elven peoples. |
| Elven Chain +3 |
7.5 |
20000 |
Torso |
y |
Armor |
(Base AC 5) Elfin Chain Mail is an extremely rare form of armor made only by the elven peoples, who guard the secrets of its manufacture from adventurers — even those of their own race. It appears as a very light form of chain mail, and may be worn by thieves, although it may somewhat impair their abilities. Non-magical suits of elfin chain mail are sometimes given to those heroes who have performed some great and invaluable service for the elven peoples. |
| Elven Chain +4 |
7.5 |
30000 |
Torso |
y |
Armor |
(Base AC 5) Elfin Chain Mail is an extremely rare form of armor made only by the elven peoples, who guard the secrets of its manufacture from adventurers — even those of their own race. It appears as a very light form of chain mail, and may be worn by thieves, although it may somewhat impair their abilities. Non-magical suits of elfin chain mail are sometimes given to those heroes who have performed some great and invaluable service for the elven peoples. |
| Elven Chain +5 |
7.5 |
50000 |
Torso |
y |
Armor |
(Base AC 5) Elfin Chain Mail is an extremely rare form of armor made only by the elven peoples, who guard the secrets of its manufacture from adventurers — even those of their own race. It appears as a very light form of chain mail, and may be worn by thieves, although it may somewhat impair their abilities. Non-magical suits of elfin chain mail are sometimes given to those heroes who have performed some great and invaluable service for the elven peoples. |
| Field Plate +1 |
27.5 |
15000 |
Torso |
y |
Armor |
(Base AC 2) Field Plate Armor consists of light, interlocked plates covering the entire body and includes full visored helm, gauntlets, and armored boots. Because of its well-balanced construction, it is only as bulky as chain mail, but provides protection that is superior to plate mail. Field plate must be fitted to its wearer by a skilled armorer, and (if nonmagical) can only be worn by the character for whom it has been manufactured. In addition, field plate armor has the ability to absorb damage. For every die of damage that would be inflicted upon the wearer from any attack, physical or magical, the armor will absorb 1 point of that damage. (On a damage die roll of 1, the wearer would take no damage.) For example, the armor will absorb 1 point of damage from the strike of a long sword, and the damage from an ice storm (3-30, or 3d10) would be reduced by 3 points, and the damage from the breath weapon of a 9 HD dragon is reduced by 9 points. However, after the armor absorbs 12 points of damage in this fashion, it is damaged and must be repaired. Until repairs are made, it cannot absorb further damage and is considered one armor class worse in protective power. Damaged field plate armor may be repaired by a trained armorer at a cost of 100 gp per point of absorbing power restored, and one day of time per point restored. |
| Field Plate +2 |
27.5 |
30000 |
Torso |
y |
Armor |
(Base AC 2) Field Plate Armor consists of light, interlocked plates covering the entire body and includes full visored helm, gauntlets, and armored boots. Because of its well-balanced construction, it is only as bulky as chain mail, but provides protection that is superior to plate mail. Field plate must be fitted to its wearer by a skilled armorer, and (if nonmagical) can only be worn by the character for whom it has been manufactured. In addition, field plate armor has the ability to absorb damage. For every die of damage that would be inflicted upon the wearer from any attack, physical or magical, the armor will absorb 1 point of that damage. (On a damage die roll of 1, the wearer would take no damage.) For example, the armor will absorb 1 point of damage from the strike of a long sword, and the damage from an ice storm (3-30, or 3d10) would be reduced by 3 points, and the damage from the breath weapon of a 9 HD dragon is reduced by 9 points. However, after the armor absorbs 12 points of damage in this fashion, it is damaged and must be repaired. Until repairs are made, it cannot absorb further damage and is considered one armor class worse in protective power. Damaged field plate armor may be repaired by a trained armorer at a cost of 100 gp per point of absorbing power restored, and one day of time per point restored. |
| Field Plate +3 |
27.5 |
50000 |
Torso |
y |
Armor |
(Base AC 2) Field Plate Armor consists of light, interlocked plates covering the entire body and includes full visored helm, gauntlets, and armored boots. Because of its well-balanced construction, it is only as bulky as chain mail, but provides protection that is superior to plate mail. Field plate must be fitted to its wearer by a skilled armorer, and (if nonmagical) can only be worn by the character for whom it has been manufactured. In addition, field plate armor has the ability to absorb damage. For every die of damage that would be inflicted upon the wearer from any attack, physical or magical, the armor will absorb 1 point of that damage. (On a damage die roll of 1, the wearer would take no damage.) For example, the armor will absorb 1 point of damage from the strike of a long sword, and the damage from an ice storm (3-30, or 3d10) would be reduced by 3 points, and the damage from the breath weapon of a 9 HD dragon is reduced by 9 points. However, after the armor absorbs 12 points of damage in this fashion, it is damaged and must be repaired. Until repairs are made, it cannot absorb further damage and is considered one armor class worse in protective power. Damaged field plate armor may be repaired by a trained armorer at a cost of 100 gp per point of absorbing power restored, and one day of time per point restored. |
| Field Plate +4 |
27.5 |
80000 |
Torso |
y |
Armor |
(Base AC 2) Field Plate Armor consists of light, interlocked plates covering the entire body and includes full visored helm, gauntlets, and armored boots. Because of its well-balanced construction, it is only as bulky as chain mail, but provides protection that is superior to plate mail. Field plate must be fitted to its wearer by a skilled armorer, and (if nonmagical) can only be worn by the character for whom it has been manufactured. In addition, field plate armor has the ability to absorb damage. For every die of damage that would be inflicted upon the wearer from any attack, physical or magical, the armor will absorb 1 point of that damage. (On a damage die roll of 1, the wearer would take no damage.) For example, the armor will absorb 1 point of damage from the strike of a long sword, and the damage from an ice storm (3-30, or 3d10) would be reduced by 3 points, and the damage from the breath weapon of a 9 HD dragon is reduced by 9 points. However, after the armor absorbs 12 points of damage in this fashion, it is damaged and must be repaired. Until repairs are made, it cannot absorb further damage and is considered one armor class worse in protective power. Damaged field plate armor may be repaired by a trained armorer at a cost of 100 gp per point of absorbing power restored, and one day of time per point restored. |
| Field Plate +5 |
27.5 |
120000 |
Torso |
y |
Armor |
(Base AC 2) Field Plate Armor consists of light, interlocked plates covering the entire body and includes full visored helm, gauntlets, and armored boots. Because of its well-balanced construction, it is only as bulky as chain mail, but provides protection that is superior to plate mail. Field plate must be fitted to its wearer by a skilled armorer, and (if nonmagical) can only be worn by the character for whom it has been manufactured. In addition, field plate armor has the ability to absorb damage. For every die of damage that would be inflicted upon the wearer from any attack, physical or magical, the armor will absorb 1 point of that damage. (On a damage die roll of 1, the wearer would take no damage.) For example, the armor will absorb 1 point of damage from the strike of a long sword, and the damage from an ice storm (3-30, or 3d10) would be reduced by 3 points, and the damage from the breath weapon of a 9 HD dragon is reduced by 9 points. However, after the armor absorbs 12 points of damage in this fashion, it is damaged and must be repaired. Until repairs are made, it cannot absorb further damage and is considered one armor class worse in protective power. Damaged field plate armor may be repaired by a trained armorer at a cost of 100 gp per point of absorbing power restored, and one day of time per point restored. |
| Full Plate +1 |
32.5 |
30000 |
Torso |
y |
Armor |
(Base AC 1) Full Plate Armor consists of perfectly forged interlocking plates backed with chain, covering the entire body. It includes an ornate visored helm, gauntlets, and armored footgear. Because of its balanced and expert construction, full plate is only as bulky as chain mail, but provides the best non-magical protection available. Full plate must be fitted to its wearer by an armorer, and (if non-magical) cannot be worn by anyone other than the one for whom it was prepared. It is normally worn only by cavaliers, paladins, and fighters of long service and many battles, and is only rarely donned by adventuring rangers, barbarians, and clerics. Similar to field plate (see above), full plate can absorb some of the damage that would otherwise be suffered by its wearer. This capacity is 2 points per die of damage, so that on a damage die roll of 2 or 1, the wearer does not suffer any damage. Full plate can absorb as many as 26 points of damage in this fashion before needing repair. Until it is tended to, the armor will be one armor class worse in protective power and will not absorb any more points of damage. Full plate armor can be repaired by a qualified armorer at a cost of 200 gp and two days for each point of absorbing power restored. |
| Full Plate +2 |
32.5 |
50000 |
Torso |
y |
Armor |
(Base AC 1) Full Plate Armor consists of perfectly forged interlocking plates backed with chain, covering the entire body. It includes an ornate visored helm, gauntlets, and armored footgear. Because of its balanced and expert construction, full plate is only as bulky as chain mail, but provides the best non-magical protection available. Full plate must be fitted to its wearer by an armorer, and (if non-magical) cannot be worn by anyone other than the one for whom it was prepared. It is normally worn only by cavaliers, paladins, and fighters of long service and many battles, and is only rarely donned by adventuring rangers, barbarians, and clerics. Similar to field plate (see above), full plate can absorb some of the damage that would otherwise be suffered by its wearer. This capacity is 2 points per die of damage, so that on a damage die roll of 2 or 1, the wearer does not suffer any damage. Full plate can absorb as many as 26 points of damage in this fashion before needing repair. Until it is tended to, the armor will be one armor class worse in protective power and will not absorb any more points of damage. Full plate armor can be repaired by a qualified armorer at a cost of 200 gp and two days for each point of absorbing power restored. |
| Full Plate +3 |
32.5 |
80000 |
Torso |
y |
Armor |
(Base AC 1) Full Plate Armor consists of perfectly forged interlocking plates backed with chain, covering the entire body. It includes an ornate visored helm, gauntlets, and armored footgear. Because of its balanced and expert construction, full plate is only as bulky as chain mail, but provides the best non-magical protection available. Full plate must be fitted to its wearer by an armorer, and (if non-magical) cannot be worn by anyone other than the one for whom it was prepared. It is normally worn only by cavaliers, paladins, and fighters of long service and many battles, and is only rarely donned by adventuring rangers, barbarians, and clerics. Similar to field plate (see above), full plate can absorb some of the damage that would otherwise be suffered by its wearer. This capacity is 2 points per die of damage, so that on a damage die roll of 2 or 1, the wearer does not suffer any damage. Full plate can absorb as many as 26 points of damage in this fashion before needing repair. Until it is tended to, the armor will be one armor class worse in protective power and will not absorb any more points of damage. Full plate armor can be repaired by a qualified armorer at a cost of 200 gp and two days for each point of absorbing power restored. |
| Full Plate +4 |
32.5 |
120000 |
Torso |
y |
Armor |
(Base AC 1) Full Plate Armor consists of perfectly forged interlocking plates backed with chain, covering the entire body. It includes an ornate visored helm, gauntlets, and armored footgear. Because of its balanced and expert construction, full plate is only as bulky as chain mail, but provides the best non-magical protection available. Full plate must be fitted to its wearer by an armorer, and (if non-magical) cannot be worn by anyone other than the one for whom it was prepared. It is normally worn only by cavaliers, paladins, and fighters of long service and many battles, and is only rarely donned by adventuring rangers, barbarians, and clerics. Similar to field plate (see above), full plate can absorb some of the damage that would otherwise be suffered by its wearer. This capacity is 2 points per die of damage, so that on a damage die roll of 2 or 1, the wearer does not suffer any damage. Full plate can absorb as many as 26 points of damage in this fashion before needing repair. Until it is tended to, the armor will be one armor class worse in protective power and will not absorb any more points of damage. Full plate armor can be repaired by a qualified armorer at a cost of 200 gp and two days for each point of absorbing power restored. |
| Full Plate +5 |
32.5 |
160000 |
Torso |
y |
Armor |
(Base AC 1) Full Plate Armor consists of perfectly forged interlocking plates backed with chain, covering the entire body. It includes an ornate visored helm, gauntlets, and armored footgear. Because of its balanced and expert construction, full plate is only as bulky as chain mail, but provides the best non-magical protection available. Full plate must be fitted to its wearer by an armorer, and (if non-magical) cannot be worn by anyone other than the one for whom it was prepared. It is normally worn only by cavaliers, paladins, and fighters of long service and many battles, and is only rarely donned by adventuring rangers, barbarians, and clerics. Similar to field plate (see above), full plate can absorb some of the damage that would otherwise be suffered by its wearer. This capacity is 2 points per die of damage, so that on a damage die roll of 2 or 1, the wearer does not suffer any damage. Full plate can absorb as many as 26 points of damage in this fashion before needing repair. Until it is tended to, the armor will be one armor class worse in protective power and will not absorb any more points of damage. Full plate armor can be repaired by a qualified armorer at a cost of 200 gp and two days for each point of absorbing power restored. |
| Leather Armor +1 |
7.5 |
2000 |
Torso |
y |
Armor |
(Base AC 8) |
| Leather Armor +2 |
7.5 |
7500 |
Torso |
y |
Armor |
(Base AC 8) |
| Leather Armor +3 |
7.5 |
12500 |
Torso |
y |
Armor |
(Base AC 8) |
| Leather Armor +4 |
7.5 |
15000 |
Torso |
y |
Armor |
(Base AC 8) |
| Leather Armor +5 |
7.5 |
17500 |
Torso |
y |
Armor |
(Base AC 8) |
| Padded Armor +1 |
5 |
3000 |
Torso |
y |
Armor |
(Base AC 8) |
| Padded Armor +2 |
5 |
6000 |
Torso |
y |
Armor |
(Base AC 8) |
| Padded Armor +3 |
5 |
9000 |
Torso |
y |
Armor |
(Base AC 8) |
| Padded Armor +4 |
5 |
12000 |
Torso |
y |
Armor |
(Base AC 8) |
| Padded Armor +5 |
5 |
15000 |
Torso |
y |
Armor |
(Base AC 8) |
| Plate Mail +1 |
22.5 |
5000 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +2 |
22.5 |
10500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +2 Ethereal |
22.5 |
11250 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +3 |
22.5 |
15500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +3 Ethereal |
22.5 |
17500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +4 |
22.5 |
20500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +4 Ethereal |
22.5 |
23750 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +5 |
22.5 |
27500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail +5 Ethereal |
22.5 |
30000 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail -2 Vulnerability |
22.5 |
1500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail -3 Vulnerability |
22.5 |
1500 |
Torso |
y |
Armor |
(Base AC 3) |
| Plate Mail -4 Vulnerability |
22.5 |
1500 |
Torso |
y |
Armor |
(Base AC 3) |
| Ring Mail +1 |
12.5 |
2500 |
Torso |
y |
Armor |
(Base AC 7) |
| Ring Mail +2 |
12.5 |
6000 |
Torso |
y |
Armor |
(Base AC 7) |
| Ring Mail +3 |
12.5 |
13000 |
Torso |
y |
Armor |
(Base AC 7) |
| Ring Mail +4 |
12.5 |
18000 |
Torso |
y |
Armor |
(Base AC 7) |
| Ring Mail +5 |
12.5 |
25000 |
Torso |
y |
Armor |
(Base AC 7) |
| Scale Mail +1 |
20 |
3000 |
Torso |
y |
Armor |
(Base AC 6) |
| Scale Mail +2 |
20 |
6750 |
Torso |
y |
Armor |
(Base AC 6) |
| Scale Mail +3 |
20 |
12500 |
Torso |
y |
Armor |
(Base AC 6) |
| Scale Mail +4 |
20 |
15500 |
Torso |
y |
Armor |
(Base AC 6) |
| Scale Mail +5 |
20 |
17500 |
Torso |
y |
Armor |
(Base AC 6) |
| Splint Mail +1 |
20 |
4000 |
Torso |
y |
Armor |
(Base AC 4) |
| Splint Mail +2 |
20 |
8500 |
Torso |
y |
Armor |
(Base AC 4) |
| Splint Mail +3 |
20 |
14500 |
Torso |
y |
Armor |
(Base AC 4) |
| Splint Mail +4 |
20 |
19000 |
Torso |
y |
Armor |
(Base AC 4) |
| Splint Mail +5 |
20 |
25000 |
Torso |
y |
Armor |
(Base AC 4) |
| Studded Leather +1 |
10 |
2500 |
Torso |
y |
Armor |
(Base AC 7) |
| Studded Leather +2 |
10 |
6500 |
Torso |
y |
Armor |
(Base AC 7) |
|