| Name |
Weight |
Value(gp) |
Worn |
Magic |
Category |
Description |
| Buckler +1 |
3 |
1500 |
Shield |
y |
Shield |
Shield, Buckler is a form of small shield that protects the user against but one opponent (of the user’s choice) during any melee round in which the shield is employed. It is small and easily carried, and may be strapped to the arm, making it able to be used by cross-bowmen and slingers. A small demi-human such as a halfling or a gnome would be fully protected by the buckler, and it is treated as a small shield in those cases. |
| Buckler +2 |
3 |
3500 |
Shield |
y |
Shield |
Shield, Buckler is a form of small shield that protects the user against but one opponent (of the user’s choice) during any melee round in which the shield is employed. It is small and easily carried, and may be strapped to the arm, making it able to be used by cross-bowmen and slingers. A small demi-human such as a halfling or a gnome would be fully protected by the buckler, and it is treated as a small shield in those cases. |
| Buckler +3 |
3 |
10000 |
Shield |
y |
Shield |
Shield, Buckler is a form of small shield that protects the user against but one opponent (of the user’s choice) during any melee round in which the shield is employed. It is small and easily carried, and may be strapped to the arm, making it able to be used by cross-bowmen and slingers. A small demi-human such as a halfling or a gnome would be fully protected by the buckler, and it is treated as a small shield in those cases. |
| Buckler Wand |
3 |
5000 |
Shield |
y |
Shield |
This is a shortish, thick wand about 1½ feet in length with an exceptionally sharp point on one end and a trigger mechanism built into the opposite end, which is blunt. The wand is usable by any character except one of the cleric class, and can be activated in a single segment. When the thick end is grasped firmly and the trigger pressed, the tip of the wand becomes the equivalent of a dagger +1 and the rest of the shaft blossoms into a round shield of buckler size having a +1 magic value. The whole becomes equal to a spiked buckler +1. Because of its dweomer, it can be employed by magic-users, but no spells can be cast when it is in buckler form unless the possessor is a multi-classed character with fighter abilities in addition to magic-user abilities. A thief who employs the wand’s powers cannot climb walls or perform other abilities requiring the use of his or her hands while holding the device. |
| Large Shield +1,+4 Missile |
10 |
4000 |
Shield |
y |
Shield |
A large shield is counted against up to three attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |
| Shield +1 |
5 |
2500 |
Shield |
y |
Shield |
A normal-sized shield can effectively be counted against two attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |
| Shield +2 |
5 |
5000 |
Shield |
y |
Shield |
A normal-sized shield can effectively be counted against two attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |
| Shield +3 |
5 |
8000 |
Shield |
y |
Shield |
A normal-sized shield can effectively be counted against two attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |
| Shield +4 |
5 |
12000 |
Shield |
y |
Shield |
A normal-sized shield can effectively be counted against two attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |
| Shield +5 |
5 |
17500 |
Shield |
y |
Shield |
A normal-sized shield can effectively be counted against two attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |
| Shield -1,Missile Attractor |
5 |
750 |
Shield |
y |
Shield |
A normal-sized shield can effectively be counted against two attacks per melee round. The inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. Attacks from the right flank and rear always negate the advantage of the shield. |